Walk the Endless Dungeon
Walk the Endless Dungeon Small fun experiment to tinker with "wave function collapse" for infinite, organic feeling, maze generation. Then I wanted a way to have the same generation every time for a given seed, while still being explorable infinitely. So I merge a seed-based priority assignment and zone interface and then resolve the inside of a zone using WFC. Those places can be walked infinitely with infinite levels up and down. Probably just me, but it calms my nerves to roam those digital corridors.