Show HN

Vork

by @raviparikh

Vork – headless 3D and VFX engine for agents I made an agent-native 3d/vfx engine. Agents are good at making interesting scenes in Blender/Unreal/Nuke/etc. But these tools are fundamentally limited compared to what coding agents are capable of. Many simplifying assumptions are baked into these tools in order to fit human authoring methods. In vork, agents write the whole scene as code, including their own shaders, materials, cameras and physics, and vork renders it on the GPU. The core API fits in about 2,500 tokens. So, for example, almost every 3d engine assumes light moves in a straight line. Light near a black hole does not; so the best you can do in e.g. Blender is faking gravitational lensing. In vork, you can model it for real. If you want a camera lens that simulates a dragonfly's eye, or realistically-modeled Fata Morgana, this is also possible in vork.

Discover more builders

Builderlust is an endless, joyful scroll of real projects people are shipping right now. Get the app to keep finding your next spark of inspiration.

📱 Coming soon to iOS & AndroidOpen in the app