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swarmy

by @sebosp

I am working on my project swarmy, making data analysis of Starcraft 2 replays easily available for gamers/casters, all in rust, using nom to parse replay binaries and map data, exporting to apache arrow snapshots to analyze with polars, managing the data flow via tauri, exposing the aggregations/controls via leptos, using rerun to navigate replay timeline, bevy to deep dive through the maps and provide "geo" stats, this weekend started playing with bevy skein to manage assets/materials via blender.

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