SubjectiveZero
https://sxp.studio/subjectivezero My summer project was to challenge existing 2D / 3D visual effect creation tools (touch designer, comfyUI, etc.) with something agentic as the true foundation (not just slapping MCP on top of an existing paradigm). It also came from the following observations: - people are making their own coding harness, why not one for realtime visual effects? - using Claude code or codex to make art and installations is absolutely fantastic, but you usually end up with a lot of friction and paper cuts when it comes to deterministic workflows and concept iteration. SubjectiveZero is the free and open source project that resulted from it. It’s still following the classic node editor paradigms but making the nodes absolutely more malleable while also combining a user experience flow optimized for ideation and iteration. I definitely invite you to check out the showcase and examples on the website, but basically it feels kind of magical when your editor just “get” what you want, and nudge your exploration into adding more little knobs here and there so using the tool feels more like playing rather than “operating”. I also liked the emerging concept of an adjustable abstraction ladder, meaning people who are very technical can still get as much granular control as they wish to while people who just want high level concepts and vibes can just use prompts to try things out. When it comes to determinism, the tool has some neat features like an agent graph to constrain agent workflows, overpowers MCP that drives user interface changes as the agent makes progress, allows the agents to verify their work and coordinate so the usual painful wait for agents to be done is somewhat minimized. There’s also a way to do basic model routing to tweak your intelligence/speed ratio. I’ve personally used it to make art and fun experiments. Feel free to send feedback or contribute tokens to the project if the concept speak to you!