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Past Visiting Hours

by @shieldcast

As a passion project. I have been working on building a multiplayer horror game using AI. When I first got into software at a young age my dream was always to make games and become a game-dev. As I was going through education I heard the horror stories about the game industry and what it's like to work in them, so I pivoted to web-dev (a different set of horrors). I never gave up that want to build a game and have it published on steam, but work & family just didn't leave me with the time needed to make something I would be proud of and be able to publish. I know AI is a touchy subject, especially for the HN crowd, but I truly believe you can build software and products that are not slop. You can put your heart and soul into them, and speed up execution of them from years to months. Being able to rapidly prototype and iterate on ideas, and work out what was "fun" was crucial for me, without losing spirit and feeling the sunken cost. So yeah... this is what I have been working for several months now. If you're interested it's available to wishlist on Steam today. iirc I think it'll be somewhere in the ballpark of $5 on release https://store.steampowered.com/app/1440860/Past_Visiting_Hou... From a tech perspective, it's built using Godot + Blender + Qwen3 TTS, and using a lot of Deepseek Flash w/ Pi. I choose Godot as I've used a bit of Unity and Unreal in the past, but I love the philosophy the Godot folks are going with, and I wanted to push the engine to see what was possible.

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